Rowdy 11.0
Rowdy 11.0 put a focus on versatility, aiming to efficiently traverse the field as well as to score through as many means as possible.
Rowdy 11.0 put a focus on versatility, aiming to efficiently traverse the field as well as to score through as many means as possible.
Rowdy 10.0 is a combination of the knowledge gained in the last 10 years to create a unique, sleek robot. Click on the photo for more information.
Rowdy 9.0 is an original idea brought to life. It uses a system of conveyor belts to manipulate the ball in a unique fashion. Click on the photo for more information.
Rowdy 8.0 is a lean, mean fighting machine. Rowdy 8.0 excels at simple strategy--rack and ramp. Click on the photo for more information.
With Rowdy 7.0, Team 461 went back to basics. Rowdy 7.0 attacks the main points of the game, effectively scoring in the top goal.
Rowdy 6.0 was a power machine. Its drivetrain could holds its own against nearly any other robot. While Rowdy 6.0 did not do as well as Rowdy 5.0, it still placed in the middle of its class at the 2005 Championship event.
Rowdy 5 was an all-around favorite: it could pick up and deliver balls efficiently while also capping the large goal. Rowdy 5 finished 2nd in its class at the 2004 Championship event and 5th overall.
Rowdy 4 introduced the powerful drivetrain that WBI 461 is famous for. The 2003 year robot was a groundhugger who could effectively stack totes.